Saturday, September 25, 2010
Pokémon Alignment Chart
Whipped this up over last night and earlier today. It's a D&D style alignment chart done with Pokémon and their Pokédex entries. I hope you like it!
Thursday, September 16, 2010
Looking Forward: Forever Speculating
It all leads up to Saturday. Pokémon Black and White are released this Saturday, but you already know that. You’ve followed the news each week, and even if you haven’t, you probably noticed the countdown ticking down ever closer on the Bulbapedia front page. The games won’t be released stateside until next Spring, but the information floodgates will be opened. We’ll see every single new Pokémon, we’ll know all of the new features, we’ll know the new moves. Forums everywhere will ignite with discussions, praises, and arguments about Generation V. Flame wars like we’ve never seen could be waiting to erupt and burn this side of the internet to the ground.
Some of us will take to our Japanese DSs to play the games straight out of the gate. Another group (myself included), will bore so deep into internet articles on new features we’ll be trapped in a Bulbapedia mine collapse and have to eat our fellow man to survive. Chances are we’ll know everything there is to know about the games before we rip the plastic off of the package. That brings up a question on my end: the information volcano is about to erupt, so what does that mean for a column boasting being about “Outlook and speculation”?
The imminent Japanese release of Black and White may invalidate the purpose of this column now, but that doesn’t put speculation to rest. Black and White are the beginning, not the end. I’ll bet a year’s worth of my college tuition they won’t be the only main series games ofGeneration V. Even if the speculated Ruby and Sapphire remakes never materialize, a Third Version seems as inevitable as death and taxes. Then there is the future of the fandom and the metagame. We have no idea how these games are going to affect how we view the franchise as a whole. Even after we see every new Pokémon and their move sets, we can only guess the effects they’ll have on the competitive battling community until the fights themselves begin.
This is the great thing about this franchise: it has, like the titular monsters, evolved over the years. Notice I said franchise, not just the games. It’s a constant, never ending cycle of change. The experience of being a Pokémon fan is more than playing the games. The experience comes from playing with others, taking part in fan communities, making your own thoughts and theories about it all. I’ve spent the last two months speculating about the games through this column, but I know that I can’t even begin to try to predict what the Pokémon experience as a whole will be like with the advent of Generation V. That’s the beauty of it. The excitement and payoff comes from the journey, not the destination.
So this is my farewell to this column. Originally I had planned to keep going until around the American release of Black and White, but sophomore film classes are dictating other uses of my time, so I’ve decided to end coinciding with the Japanese release date. It’s been a great experience writing for Bulbanews these past few months. I’ve loved reading the feedback, and I even am thankful for my detractors in the discussion threads each week. So I would like to take this opportunity to thank Bulbanews for hosting my column, and thank the readers, for, you know, reading.I’m not done yet though. I thought I wouldn’t end on such a somber note, so there’s one more article coming from me for this column. Stay tuned next week for the biggest flamewar inducer of them all: Top Ten Lists. YeOldeJacob and I will rank the top and bottom ten Generation V Pokémon after we’ve seen them all. Until then, farewell!
Looking Forward can also be read on Bulbanews.
Wednesday, September 8, 2010
Looking Forward: Tribute to the Distraction
This week I’m paying tribute to parts of the Pokémon games that many never play. That’s right; I’m talking about the side competitions:Pokémon Contests, Pokéathlon, and the newly revealed Pokémon Musical. Many will object to the first sentence of this article, they have their fans, and even the anime pays tribute to them in spectacular fashion. At the same time though, how many players only bothered withPokéblocks and Poffin long enough to max out Feebas’s beauty stat and never touch a Dry-flavored Berry again?
Flash forward to Generation IV, we had Pokémon Diamond and Pearl expand upon the Contests with Super Contests, but also had something else in Pokémon HeartGold and SoulSilver: Pokéathlons. This competition was unlike anything else before it. The mini-games were fast paced and frantic, certainly a stand out in a franchise based around turn-based menu battles. Like Contests before it, Pokéathlons are also a great time waster, and shallow as the minigames are, it is hard not to feel the urge to clear all of the ranks and cover your Pokéathletes in medals.
Now it seems Pokémon Black and White is heading in the direction of Contests again with Pokémon Musical. Dressing up your monsters returns from Diamond and Pearl’s Super Contests, but the move exhibition rounds have been eliminated in favor of a musical performance round, not unlike rhythm games, where you control your Pokémon as they perform preset bits of music, as well as downloadable tunes from the Global Link. I’ll take this opportunity to state something: Game Freak, unless it has put this in there and not yet revealed it, is missing out on a major opportunity by not allowing custom Pokémon Musical sound tracks from say, a player’s SD card. Admit it, it would be awesome. I would play Pokémon Musical to death if I could do it to the sounds of Flyleaf.One thing about the distractions, however, is they seem to elicit a collective “meh” from most players. Some may find them less engaging than the core battle mechanics, while others may never even touch them through their playthroughs. The argument arises, why should Game Freak devote time and resources to such diversions if that is the case? My retort to them would be this: the same generation that Pokémon Contests were introduced, the data structure for the Pokémon files was completely renovated and redone. Super Contests didn’t stop advances like the Physical/Special split in Generation IV either. The core mechanics of it all still surge forward at a great pace, even if we have these things on the side.
It boils down to this: they can be fun sidequests, and as long as some players enjoy them and the main game mechanics don’t suffer in the process, by all means play around with ideas such as this. Diversity in games always enriches the experience when done right. And really, if you don’t like the idea of Pokémon Musical, there will be plenty else in Black and White to keep you entertained.
Looking Forward can also be read on BulbaNews.
Wednesday, September 1, 2010
Looking Forward: Into the Wireless Blue Yonder
One commenter on last week's article complained I don't talk enough about what Generation V is doing right enough. To those who would agree with this sentiment, this week's column is for you. I was inspired to drop the piece I'd been working on, and give a glowing praise to Game Freak for their excellent steps forward in an area the games have stumbled in so far: Nintendo Wi-Fi Connection.
Nintendo Wi-Fi Connection has been one of Nintendo's biggest pushes with the Nintendo DS. Two of the most successful series to take it on have been Mario Kart DS and, of course, Pokémon. But the waters have been rough. When Pokémon Diamond and Pearl first came out of the gate, we finally had online battles and trades, even at the expense of Nintendo's unwieldy Friend Code system. The other inclusion at the start was the Global Trade Station. Excellent as it was to be able to search for any Pokémon you wanted (although you must have seen the Pokémon in your game already), it hit a stale patch when everyone demanded a Dialga or a Palkia for a Bibarel or a Honchkrow. Later advancements such as Wi-Fi Plaza and games followed, although none particularly stood out. Game Freak has really explored the potential of Wi-Fi with the forthcoming fifth generation though. Existing features like the GTS have been upgraded, now with features such as random battles against other players.
More interesting is the recently revealed Global Link, which allows players to upload their save files to the internet to access extra features and effects on the game. The Pokémon Dream World allows players to obtain Pokémon not in the Isshu Pokédex, as well as Pokémon with abilities not normally held. Downloadable content is also accessible through the Global Link, although the only confirmed DLC features so far are new C-Gear features and songs for Pokémon Musical, although I have to give Game Freak the benefit of the doubt and think there will be more possibilities revealed.Another feature I'd like to give passing praise to, even if it doesn't fit in with the rest because it is local wireless instead of Nintendo WFC, is the High Link. Players can interact with each other in the Isshu region, as well as engage in competitive or cooperative missions. This is another great step in the right direction for multiplayer action in the series, as players can finally interact with each other outside the confines of the Union and Wi-Fi Rooms.
I can only praise Game Freak for every advance they make in Wi-Fi and wireless features in the games. My only complaint is that they have been slow to leak out. I am of the opinion that multiplayer needs to be focused on more in the games. Series creator Satoshi Tajiri has said before one of his original concepts for Pokémon was a mental image of monsters and insects crawling along a link cable between two Game Boys. In fact, one of the original reasons for multiple versions with different Pokémon available on each (aside from breeding an immortal cash cow) was encouraging trade between players.
This brings the games forward, but at the same time, goes along to fulfilling a goal that has existed since the very beginning. Many a fan has clamored for a Pokémon massive multiplayer game, and Black and White's advances in Wi-Fi and wireless bring those dreams closer to reality. Pokémon was imagined as a social experience, and that thought is being implemented very well in the fifth generation. I'll see you online, my friends.
Looking Forward can also be read on BulbaNews.
Saturday, August 28, 2010
Doctor Birch, or, How I Learned to Stop Hating On, and Love, Generation III
In this week’s Looking Forward, I saw that some at BulbaGarden’s forums had misinterpreted me as condemning Generation III within my article. I feel I should do a short piece to clarify what I meant, and my feelings on the third generation of Pokémon. I know I used the word ‘mistake’ often in the article. However, I meant that these were no mistakes in the games themselves.
With about seven years of hindsight, I view the third generation as a very important, if not perhaps the most important era of the franchise since Generation I. Originally; I was temporarily driven away from the franchise by Ruby and Sapphire. I was one of the many children bitter about having to start over, not having my beloved monsters from my Blue version I had demolished Johto with to decimate Hoenn. I was too young to know what effort values, natures, and individual values were. I looked at things from a purely aesthetic standpoint, and all my twelve-year-old eyes saw were the animations from Crystal gone, the day and night cycle eliminated, and many of my favorite Pokémon seemingly vanished from the face of the Earth.
FireRed and LeafGreen pulled me back in again, and by the time Emerald came around, I was a dedicated fan again. I came to love Generation III before it came to a close. Now, I recognize it as one of the most important eras of the franchise with understanding of its many revolutionary advancements.
Love the Generation III, my friends, love it.
Wednesday, August 25, 2010
Looking Forward: 3:10 to Hoenn
Let’s rewind to 2003: we’re set to be introduced to a new region, set far away from our old stomping grounds, filled with more new Pokémon than old, set to introduce a new battle system, and mark a new beginning for this beloved franchise. Doesn’t that sound like an ironic echo as we await the releases of Pokémon Black and White? Generation V has more than a few parallels to the last odd numbered generation and therein could lie trouble.
It’s a well known fact the days of Ruby and Sapphire were a dark time for the franchise. Sales slumped as the franchise’s hay day died out, many fans left the franchise for one reason or another, and to this day, it still remains the most controversial era to this day on message boards. Seriously, start a topic on a message board about it and watch the blood pour. The topic’s been covered on Bulbanews before. We don’t need another apology for Hoenn, but with the early emerging parallels with Black and White to Ruby and Sapphire, a look should be taken to see if Game Freak won’t make the same fandom alienating mistakes that were made then.
First, why is Generation III so controversial? Several reasons abound. Some point to the different art style of the monsters, which were more complex compared to the simpler designs of previous generations (you can even note the return to more simplistic designs when Generation IV came about), as well as bitterness towards lack of connectivity with previous generations. I remember, at twelve years old, being furious I couldn’t transfer my mighty Missingno-empowered monsters I’d had with me since Blue. To add insult to injury, many older Pokémon were unable to be obtained in Ruby and Sapphire. It felt like they had been erased from the franchise, even if we would later be able to catch them all when Colosseum, Fire Red, and Lead Green came around. Lastly, several features we had come to love in Gold and Silver (such as the day and night cycle and sprite animations) had been removed. In some superficial ways, Generation III could have been viewed as a step back.
Now, let’s look at the parallels with Generation V. Isshu has been stated to be far, far away from the previous regions in the series, just like Hoenn had no land connection to Johto and Kanto. This goes along with Game Freak’s stated goal of creating a brand new experience for old and new fans alike. Black and White also are taking an even bolder step forward by having an regional PokéDex filled entirely with new Pokémon, especially compared to Hoenn having a good amount of Pokémon from older generations accompanying the new monsters. Generation III also brought us Double Battles, set to be topped with Triple Battles.
Game Freak seems to have learned its lessons though. Like I said, the major sticking point of Generation III hate was lack of connection with the previous games. Like Pal Park in Generation IV, Black and White will have a method of transfer from the current generation, the recently revealed PokéShifter. The day and night cycle has not only been kept, but upped in ante with rotating seasons. So that leaves one area where fans could be driven away: the new Pokémon. The new Pokémon in Black and White may ultimately be what makes or breaks the game in the eyes of the fans. As I’ve said in my first article, each new revealed Pokémon generates its own sea of praise and/or hate. Game Freak seems to be offering more complicated designs again, and while some welcome it, there will of course be detractors. In the end, I think this will be what will define Generation V in the eyes of the fandom.Pokémon Black and White versions seem to be taking the best cues from its predecessors Ruby and Sapphire. At the same time, the developers seem to have learned what caused such a schism in the first place. Generation V is set to carve its own niche in the franchise’s history, and hopefully, it will do so without a firestorm of controversy following it.
Looking Forward can also be read on BulbaNews.
Monday, August 23, 2010
Pokémon: The 3D Jump: Part 3
Fight to the Faint
This is a personal victory. I have finished something I started, and didn’t abort it halfway through gestation. First finishing a three part blog post, and eventually, maybe I’ll be able to finish something that matters. But you don’t care about my inability to focus in life; you want to read about Pokémon!
Welcome to Part 3 of my series Pokémon: The 3D Jump. Last time I discussed revamping the presence of the titular creatures in the games from sprites and stats to unique AI entities with personalities and appearances all their own. Now, I’ll put forth thoughts on how to bring the other side of the coin into the new era: the battles.
Pokémon certainly commends some respect for keeping such an old school system vibrant and lively in this age of real time battles and action-hybrid gameplay in the RPG genre. Anyone who tries to tell me otherwise should spend a few hours on Shoddy Battle and let them prove my point for me. I think there is much potential with a few cues from its brethren in the genre to make something mind-blowing and unforgettable for the franchise.

Cue Rocky Music
There are currently two ways to train your Pokémon in level: battle experience and rare candies. To hone a specific stat, there is EV training and vitamins. Boring. As much as I dislike the anime at times, this is one area where I feel it gets something right: training can be done outside of battles, and in a variety of ways.

Not a total fail.
In the anime, Ash and his Pokémon often can be found practicing and perfecting moves and building speed and strength. This could be reflected in a 3D revamp of the franchise. The environments in the game could abound with training spots. For example, on a tromp through Rock Tunnel; boulders on the ground could be training fodder for your Pokémon. Send out your Machop, and build its Attack stat by destroying and lifting the boulders. Water Pokémon could increase their Speed stats with swims in rivers and lakes. Psychic Pokémon could increase their Special attack stats by practicing telekinesis on random objects in your environment.
If implemented correctly, and with a creative eye on the part of the developers, the entire in-game world could be one large gym for your Pokémon. Discovery and examination would be rewarded with new, and sometimes more efficient, ways to train.
Once a Tackle, Now a Take Down
One look at the list of Pokémon moves and similarities to other moves are noticed. Take Down is a more powerful (and dangerous) version of Tackle. Slash is a deadlier Scratch, and Psycho Cut charges it with psychic power. This brings me to my next idea: move trees instead of level up sets. A Pokémon would have a basic set of moves and techniques to battle with.
Let’s say the Totodile you receive from Professor Elm would have basic scratch, bite, and water gun attacks. When moves are used, they are individually leveled up, and over time, they evolve into more powerful moves. Soon the scratch becomes a more powerful Slash, his biting prowess propels his Bite to a Crunch, and his water mastery takes him from Water Guns to swamping battlefields with Surf. Items or special methods of training would exist to elementally charge these attacks, such as transforming a Headbutt into a Zen Headbutt, or if your Pokémon was capable of using the Fire Element, even a flaming Headbutt attack!


Captain Falcon shows us how it’s done.
Move practice would be extended to non-damaging moves as well. When moves are practiced to perfection, Stat Boosters would provide better powering up, and status moves could become more potent. Sleep Powder could cover a wider range, and imagine sharper, more dangerous stones coming from a perfected Stealth Rock.
Do Something Other than Attack
I’ve already elaborated in my first post that real time battles would be an excellent addition to the franchise. With that comes the realization that there is something other to do in a fight than spout of techniques. Give your trainer a set of secondary commands to issue to their Pokémon, different from techniques.
Things like dodging, parrying, bracing for hits, etc could fill these commands. It could add new layers of strategy to battling, a split second decision on how your Pokémon should react to an attack could mean the difference between victory and defeat. An incoming Hyper Beam could be dodged, for example, but perhaps you know this Flamethrower aimed at your Aipom can’t be dodged, and all it can do is brace itself and minimize the damage taken.

Pikachu! The horn!
These decisions would affect how battles flowed. Trainers would have to choose to command their Pokémon to react to the foe’s moves, and at the same time, you must be prepared for how your foe will react to your own moves. You could anticipate your foe’s reaction to your attack, and plan accordingly. Punish a foe who dodges with attacks too wide to avoid, or parry a Mach Punch for a quick opportunity at a point blank strike.
Disclaimer Time
I’ve said this before but it bears repeating: I am not claiming the current system of the games is broken and needs replacing. What I’ve proposed here could exist on the consoles while the handheld games solider on as they always have. Pokémon is such a vast franchise it has room for both approaches. Maybe a 3D redo of Mystery Dungeon too, but that’s a post for another day.
This is a personal victory. I have finished something I started, and didn’t abort it halfway through gestation. First finishing a three part blog post, and eventually, maybe I’ll be able to finish something that matters. But you don’t care about my inability to focus in life; you want to read about Pokémon!
Welcome to Part 3 of my series Pokémon: The 3D Jump. Last time I discussed revamping the presence of the titular creatures in the games from sprites and stats to unique AI entities with personalities and appearances all their own. Now, I’ll put forth thoughts on how to bring the other side of the coin into the new era: the battles.
Pokémon certainly commends some respect for keeping such an old school system vibrant and lively in this age of real time battles and action-hybrid gameplay in the RPG genre. Anyone who tries to tell me otherwise should spend a few hours on Shoddy Battle and let them prove my point for me. I think there is much potential with a few cues from its brethren in the genre to make something mind-blowing and unforgettable for the franchise.
Cue Rocky Music
There are currently two ways to train your Pokémon in level: battle experience and rare candies. To hone a specific stat, there is EV training and vitamins. Boring. As much as I dislike the anime at times, this is one area where I feel it gets something right: training can be done outside of battles, and in a variety of ways.
Not a total fail.
In the anime, Ash and his Pokémon often can be found practicing and perfecting moves and building speed and strength. This could be reflected in a 3D revamp of the franchise. The environments in the game could abound with training spots. For example, on a tromp through Rock Tunnel; boulders on the ground could be training fodder for your Pokémon. Send out your Machop, and build its Attack stat by destroying and lifting the boulders. Water Pokémon could increase their Speed stats with swims in rivers and lakes. Psychic Pokémon could increase their Special attack stats by practicing telekinesis on random objects in your environment.
If implemented correctly, and with a creative eye on the part of the developers, the entire in-game world could be one large gym for your Pokémon. Discovery and examination would be rewarded with new, and sometimes more efficient, ways to train.
Once a Tackle, Now a Take Down
One look at the list of Pokémon moves and similarities to other moves are noticed. Take Down is a more powerful (and dangerous) version of Tackle. Slash is a deadlier Scratch, and Psycho Cut charges it with psychic power. This brings me to my next idea: move trees instead of level up sets. A Pokémon would have a basic set of moves and techniques to battle with.
Let’s say the Totodile you receive from Professor Elm would have basic scratch, bite, and water gun attacks. When moves are used, they are individually leveled up, and over time, they evolve into more powerful moves. Soon the scratch becomes a more powerful Slash, his biting prowess propels his Bite to a Crunch, and his water mastery takes him from Water Guns to swamping battlefields with Surf. Items or special methods of training would exist to elementally charge these attacks, such as transforming a Headbutt into a Zen Headbutt, or if your Pokémon was capable of using the Fire Element, even a flaming Headbutt attack!
Captain Falcon shows us how it’s done.
Move practice would be extended to non-damaging moves as well. When moves are practiced to perfection, Stat Boosters would provide better powering up, and status moves could become more potent. Sleep Powder could cover a wider range, and imagine sharper, more dangerous stones coming from a perfected Stealth Rock.
Do Something Other than Attack
I’ve already elaborated in my first post that real time battles would be an excellent addition to the franchise. With that comes the realization that there is something other to do in a fight than spout of techniques. Give your trainer a set of secondary commands to issue to their Pokémon, different from techniques.
Things like dodging, parrying, bracing for hits, etc could fill these commands. It could add new layers of strategy to battling, a split second decision on how your Pokémon should react to an attack could mean the difference between victory and defeat. An incoming Hyper Beam could be dodged, for example, but perhaps you know this Flamethrower aimed at your Aipom can’t be dodged, and all it can do is brace itself and minimize the damage taken.
Pikachu! The horn!
These decisions would affect how battles flowed. Trainers would have to choose to command their Pokémon to react to the foe’s moves, and at the same time, you must be prepared for how your foe will react to your own moves. You could anticipate your foe’s reaction to your attack, and plan accordingly. Punish a foe who dodges with attacks too wide to avoid, or parry a Mach Punch for a quick opportunity at a point blank strike.
Disclaimer Time
I’ve said this before but it bears repeating: I am not claiming the current system of the games is broken and needs replacing. What I’ve proposed here could exist on the consoles while the handheld games solider on as they always have. Pokémon is such a vast franchise it has room for both approaches. Maybe a 3D redo of Mystery Dungeon too, but that’s a post for another day.
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